![]() In an inspired touch, the programmers portray this not only in level design, but also from an artistic standpoint, as the time of day (and even the weather) changes as time passes, and the number of enemies increases. Each one looks radically different from the other, and they all have very different abilities and even unique cosmetic flourishes in each of their backgrounds (the stone snakes sculpted around the columns at the end of the second level are a real standout). After negotiating them, you finally reach the level’s boss. The castles also feature more pitfalls, spikes, and other such traps to keep you occupied. Reaching the end of each outdoor area brings you to the entrance to a large castle. ![]() ![]() The second is where things get more interesting. The first involves charging through an outdoor area, slaying dozens of weaklings. Each of Rastan‘s six levels is broken into two segments. ![]() The greatest example of this is found with the boss fights and the castles the bosses reside in. Every aspect of Rastan‘s design follows this trend of providing obstacles that, while challenging, reward the player with faster progression for knowing the controls. ![]()
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